You may well have spotted (no pun intended ;P) this character before - she's been skating around various doodles in one form or another for a few years - but I felt she needed a bit of an update.
Initially, I thought she'd work well as one of a series of promotional postcards I'd been planning on putting together so I went about recreating the artwork in Photoshop using nothing but vectors.
However, the more I tinkered with the illustration, the more I felt she'd be more at home in her own game, racing through various environments on her skateboard, rather than being stuck forever in a static image.
With this in mind, I took the original postcard artwork and split it out into the various assets that would be needed to make a game. I imagined that the game - if it was ever built - would be based on a simple endless runner type of game mechanic - the sole purpose being to get as far as you can through an increasingly challenging world, collecting flowers as you go. The mockup below will hopefully give an idea of what I had in mind.
As I already had all the assets as vectors, split out into various groups and layers in Photoshop, I thought I'd be mad not to attempt to put-together a simple animation.
I've recently started using Spine, so it made sense to drag all the ladybug's bodyparts across and bring her to life.
The rig is fairly simple - although the legs proved to be a bit on the fiddly side - but should be versatile enough to make further animations, such as jumps and tricks, relatively easy to create.
If you have any questions about any of this, feel free to get in touch.